Minggu, 11 September 2011

GameDev diary #1

I have decided to write a simple game on Android platform. The target is to experience developing a full completed game and not just a tech demo. Hopefully, the game would be polished enough to sell it on Android market or at least I could distribute it freely and supported by ads. I know that some folks out there suggested that android platform is not profitable enough and not worth for investment. But I would take my chances and try it for myself first hand.

Here are some considerations on building this game:

- Why not iOS?
In my opinion, iOS platform is much better than android for developing a game since it has natively app binary, relatively consistent device configurations, and faster emulator. But I have already tried developing a game for iOS before and want to explore android capabilities.

- What's the game is all about?
I haven't really thought about the title but I will call it 'Football Legend' tentatively. The game is a one button running game with football (soccer) theme. The player will dodge from tackle, pass opponents, dribbling, and kick the ball by only tapping the screen. The action will be determined from player state. So if user is tapping the screen while an opponent try to tackle the player, he would try to dodge it. The action will reward the user certain score based on the tap timing.

That's it for now. For the next step, I will research some engines which is suitable with this kind of game.

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